WEGA StudioHanoi, Vietnamest. 2021

In 2021 I built a studio of 100 people making games.In 2026 I'm making my own game with 100 agents.

Night in the schoolyard, zombies and blood under sodium light, from Hanoi Z: Outbreak
Hanoi Z: OutbreakLook dev, night
Indie game studio. One director, one crew of AI agents.
01 / Report

2021 → 2026

Same founder. Different shape of studio.

2021

The old studio floor, rows of artists at their desks
The old studio floor
  • Team100 people
  • MakingGames

Built the way studios are built: hire, train, manage, ship.

2026.

In-game HUD with minimap from Hanoi Z: Outbreak, day 1
In-game HUD, day 1
  • Team1 director + a crew of AI agents
  • MakingOur own game, Hanoi Z: Outbreak

The agents do the work. A human decides what stays.

02 / Now making

One game. Our own.

Steam page coming soon

A hundred zombies in the school courtyard at night, Hanoi Z: Outbreak
A hundred zombies in the school courtyard at night

Hanoi Z: Outbreak

Nam, a grade-12 student, bottom of his class but the fittest kid in school, hid in the teachers' room for three days. Then hunger won: fight your way out of the school, clear the campus, take on two gangs at the market and the plaza, and climb from nobody to the boss of the neighbourhood.

  • GenreAction RPG, top-down
  • SettingHa Noi, 202x
  • NextSteam Next Fest, Feb 2027
See the game
03 / Process

How we work

Three rules, in this order.

  1. 01

    The director sets the taste.

    One person decides what the game is, how it looks and how it feels. The brief and the references come first.

  2. 02

    Agents build, test and log every step.

    The crew writes code, makes assets and runs the tests. Every step is written down, so any change can be traced back.

  3. 03

    Nothing ships without a human yes.

    Every frame you see was chosen by a human. If it does not get a yes, it does not go out.

04 / Archive

Selected work from the studio

Characters, creatures and worlds, 2021 onward.

01Forgotten Heroes, environment concept
02Alice in Another Wonderland, 3D character
03Carnisar Leader Wolf, 3D creature
04Thor, character design
053D character: goblin gunslinger
06Rapunzel, character design
07Character: cosmic being
08Illustration: forest elves
05 / Contact

Talk to the director.

Press, partners, players.

01 / 08